Open sweep or deeper swirl
Choose six all-pass stages for a more open movement, or twelve for a denser character.
ANALOG-INSPIRED STEREO PHASER
Warm wood, a slow sweep, and a little harmonic mischief. An analog-inspired phaser for giving a part movement—from an easy shimmer to a deep, resonant swirl.
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GET TO KNOW PHASEWOOD
Reach for a control.
See where it takes the track.
Choose six all-pass stages for a more open movement, or twelve for a denser character.
Set Low Range and High Range to choose where the phaser wanders. Rate sets the pace. Bring the endpoints together to hold one frequency and let the grain stand still.
Resonance brings out the peaks. Drive adds harmonic body, with soft saturation in the feedback path.
A slight stereo modulation offset gives the channels different movement. Mix and Output keep the result in context.
Start with a factory sound, then make it yours. Compare A and B beside the preset selector, watch the amber response and dotted live spectrum, and flip the metal bypass toggle to check your bearings.
THE MIXING ROOM
Pull up a chair for Coffee’s Getting Cold. Shape a real stereo mix with AuraFlex and RFC-VCA, compare settings, and follow the sound.
The live session features browser editions of AuraFlex and RFC-VCA.

Find your settings. Hear the difference.
A FEW PLACES TO START
Start with a slow Rate and a comfortable Low / High Range, with Mix near the middle. Give a sustained chord room to move.
Use six stages for an open sweep, then find the rate that sits comfortably with the picking pattern.
Try twelve stages, more resonance, and a touch of Drive for a denser, more animated texture.
BEFORE YOU PLUG IN
A FEW GOOD QUESTIONS
Near 50% is a useful starting point for deep phasing. Then follow your ears. Parking is free; wandering is encouraged.
Analog-inspired all-pass stages, harmonic Drive and soft feedback saturation. A familiar spirit with its own wandering ways.
The amber line shows the phaser response, while fine dots follow the processed audio spectrum. A little window into the woods.
Bring Low Range and High Range together to hold the sweep at one frequency. Use Resonance, Drive and Mix to find its place in the track.