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RayformFind Your Frequency.

SPECTRO-GRANULAR SOUND MODULATOR

Sonic Collider

Two sounds walk into a particle accelerator.

Bring two sounds into the chamber and see what happens between them. Spectral detail, granular motion and a violet-to-lime Morph fader turn familiar sources into wonderfully unfamiliar company.

$40 CAD

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Explore the Mixing Room ↘
RAYFORM SONICSINSTRUMENT / 09
Sonic Collider current plugin interface
WINDOWS x64 / VST3Sonic Collider
Spectral + granularTwo-source morphingFreeze TextureMade in Canada

GET TO KNOW SONIC COLLIDER

Small details.
Big possibilities.

Reach for a control.
See where it takes the track.

01

Meet in the middle

Load two audio files, or feed the VST3 from your DAW’s main input and sidechain. Move Morph from A through the collision to B. Listen A and Listen B let you check each source.

02

Three ways to collide

Choose Spectral, Granular or Hybrid. Timbre and Formant shape spectral detail; Grain Size spans 10 ms to two seconds. Hybrid brings both worlds into the same chamber.

03

Catch a little texture

Sample Length selects 20 ms to five seconds of recent Source B audio. Freeze Texture holds and repeats that window; adjust its length while held or release it back into the stream.

04

Give the particles a nudge

Character shapes collision strength, drive and granular ring modulation. Scatter spreads, detunes and reverses grains, and diffuses spectral phase. Follow A makes B follow A’s amplitude.

05

Keep an eye on the experiment

Live View switches between the incoming sources and the resulting waveform. Violet and lime lights orbit the chamber while sparks respond to the sounds.

06

Bring the discovery home

Save a .soniccollider setup with settings and source-file paths, then recall it in standalone or VST3. Factory presets remember their own source pairs; Randomize explores the shaping controls.

THE MIXING ROOM

Less reading.
More listening.

Pull up a chair for Coffee’s Getting Cold. Shape a real stereo mix with AuraFlex and RFC-VCA, compare settings, and follow the sound.

The live session features browser editions of AuraFlex and RFC-VCA.

NOW PLAYING / AURAFLEX + RFC-VCA
AuraFlex in the Mixing Room session

Find your settings. Hear the difference.

A FEW PLACES TO START

Meet in the middle. Go somewhere strange.

01

Give a rhythm a new skin

Use a rhythmic source for A and a textured recording for B. Try Spectral or Hybrid, then move Morph and Formant until the two find a shared language.

02

Turn a moment into a landscape

Choose a short Sample Length and Freeze Texture. Explore longer grains and Scatter to spread that little moment across a much larger space.

03

Play the collision live

Feed A from the main DAW input and B from a sidechain. Try Follow A to let your performance shape the second source’s amplitude.

BEFORE YOU PLUG IN

The useful
little details.

Version
0.3.1
Platform
Windows x64
Format
VST3 + standalone
Modes
Spectral / Hybrid / Granular
Sources
WAV, AIFF, FLAC, MP3, Ogg; DAW main input and sidechain; standalone live input
Grain Size
10 ms–2 seconds
Freeze capture
20 ms–5 seconds of Source B
Workflow
Source audition, presets, Save / Load, Randomize; resizable interface

A FEW GOOD QUESTIONS

What should I put in the chamber?

Start with two contrasting sounds: a voice and a texture, percussion and a sustained chord, or a clean instrument and a field recording. Move Morph slowly and listen for the interesting middle.

Can I use it with live tracks?

Yes. In the VST3, A can use the main mixer input and B can use a routed sidechain. The standalone can use Live Input for A, with your device chosen in Audio Settings.

What does Freeze Texture hold?

A window of recent Source B audio, chosen with Sample Length. Change the window length while held to reshape the captured texture, then click Freeze again to return to incoming sound.

How do I return to a discovery?

Save a .soniccollider setup or save your DAW project. Keep source audio at its saved locations, and use Choose Sound to relink a moved file.

YOUR STUDIO SELECTION

Good company.

Subtotal$0 CAD

Prices in CAD. Prices subject to change.

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